It seems to me that halo reach is going down the drain, fast. 343 Industries are in way over their heads on this new "TU Beta" (Title Update) Playlist, which if you don't know, brings back classic and memorable halo features such as ; No blooming, no falling damage, shield-health leaking, and who could ever forget the good ol' Super Sniping magnum. But that's where the problem is. Ordinary, the magnum would do 4 shots anywhere, 1 head shot. But that's not the case anymore, it's now 3 direct head shots in a row and then they die! And considering that the magnum is about as fully automatic as the one in halo ODST, plus the no blooming, it just might be to over powered!
This might give noobs (new players to the game) a new way of winning the game by dumb luck ; constant head shots, while pressing their trigger like there is no tomorrow! We all then know, that this "noob" will win, just by the magnum, being able to outgun anything, even the rocket launcher, will be a complete mess-up and will just make halo reach another laughing stock of a game.
Not to mention the releases of Halo Anniversary, (Pretty just a halo reach multiplayer on different maps.) Just around the corner, and Halo 4 knocking on the door, what can we expect of those games? Can we expect good graphics? Yes. Beautiful story lines? Yes. Fair but fun competitive gameplay? I think not.
What do you think? Put it in the comments section.